![]() ![]() ![]() A server-side update released after the 4.6 Patch, revealed the addition of earnable PvP Energy. To participate in Anytime PvP battles and Arena Challenges, players need PvP Energy which is generated by the Arena at a rate of 1 per hour. PvP Energy is a resource added in the 4.5 Patch. The chances displayed are the probability of getting a specific reward, subsequent to the chance of actually getting a reward. ![]() There's a small chance of getting a reward when you win a PvP battle after obtaining 40 VP within one day. There appears to be no benefit to obtaining more than 40 VP at a time. There are currently 4 Tiers of VP Rewards, requiring at least 10, 20, 30, and 40 VP (respectively). After the counter expires, the player's VP total is reset to 0. In sufficient quantities, these can be used to gain random prizes, including Gold, XP, Bars, Gears, and in rare cases even Nanopods.Ī 24 Hour countdown timer starts as soon as a player tries to find a match. Each battle rewards 1 VP to the loser and 4 VP to the winner. Victory Points (or VP for short) are obtained by participating in 'random PvP' matches. Players learn many techniques over time, to maximize resource gain. These concepts (along with the game's Currencies and Tier 1 Resources) constitute the bread & butter of Battle Nations as you begin your quest for expansion. There are a few in-game economic concepts that are closely related to the game's Resources and Currencies, but which are not really resources or currencies themselves. ![]()
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